Hydration
Hydration
Inspired by my commitment to daily hydration, I developed an app
for effortless water tracking. Hydration motivates users to meet
daily water goals with a simple reward system, making
staying hydrated easy and engaging.
Inspired by my commitment to daily hydration, I developed an app for effortless water tracking. Hydration motivates users to meet daily water goals with a simple reward system, making staying hydrated easy and engaging.
Inspired by my commitment to daily hydration, I developed an app for effortless water tracking. Hydration motivates users to meet daily water goals with a simple reward system, making staying hydrated easy and engaging.
Client
Personal Project
Timeline
5 Weeks
Project
app
Business Need
Business Need
Business Need
To create a hydration app that motivates users to consistently meet their water intake goals by addressing common issues like lack of engagement and incentives.
To create a hydration app that motivates users to consistently meet their water intake goals by addressing common issues like lack of engagement
and incentives.
To create a hydration app that motivates users to consistently meet their water intake goals by addressing common issues
like lack of engagement and incentives.
Goal
Goal
Goal
To design an engaging app experience with features like customizable water input, streak tracking, and reward incentives, making hydration tracking both simple and rewarding for users.
To design an engaging app experience with features like customizable water input, streak tracking, and reward incentives, making hydration tracking both simple and rewarding for users.
To design an engaging app experience with features like customizable water input, streak tracking, and reward incentives, making hydration tracking both simple and rewarding for users.
Challenge
Overcoming user disengagement by designing an interface that maintained long-term motivation through meaningful rewards and a seamless user experience while learning and mastering Figma for the first time.
Overcoming user disengagement by designing an interface that maintained
long-term motivation through meaningful rewards and a seamless user experience while learning and mastering Figma for the first time.
Prototype Video
Screens
Screens
Water Selection Screen
Water Selection Screen
Users have the flexibility to choose from standard water bottle sizes or input customized water amounts, which seamlessly translate into selectable options.
Users have the flexibility
to choose from standard
water bottle sizes or input customized water amounts, which seamlessly translate
into selectable options.
Calendar Screen
Calendar Screen
This screen displays key features like the calendar, current streak, and water intake, showing days when goals were met and tracking progress. It also highlights potential prizes
as incentives for staying
committed to hydration.
This screen displays key features like the calendar, current streak, and water intake, showing days when goals were met and tracking progress. It also highlights potential prizes as incentives for staying committed
to hydration.
Home Screen
Home Screen
Users have the flexibility to choose from standard water bottle sizes or input customized water amounts, which seamlessly translate into selectable options.
Users have the flexibility
to choose from standard
water bottle sizes or input customized water amounts, which seamlessly translate
into selectable options.
Key Takeaways
Key Takeaways
This project taught me the importance of creating engaging features, like customizable input and reward incentives, to maintain long-term user motivation. Overcoming user disengagement challenges and mastering Figma allowed me to design an intuitive and rewarding experience. This project strengthened my skills in user-centered design and creating functional, visually appealing interfaces.
This project taught me
the importance of creating engaging features, like customizable input and
reward incentives, to maintain long-term user motivation. Overcoming user disengagement challenges
and mastering Figma allowed me to design an intuitive and rewarding experience. This project strengthened my skills in user-centered design and creating functional, visually appealing interfaces.
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